Client: Fisher-Price® Ed Venture is a spunky 7 year old. With the help of his friends Dern, Gemma and Kirch, the kids get thrown many amazing adventures.
When I got to Ubisoft the first project I was a part of was Far Cry Primal. A crazy take on one of our most popular brands, we had the crazy idea of building a Far Cry without any guns. Thanks to the hard work and dedication of a wonderful team of people, not only … Continue reading Far Cry Primal
Another game I worked on while at Ubisoft was For Honor. I was responsible for creating full character rigs, various other rigging responsibilities, handling cloth simulation, and integrating everything into the engine. The game is due to come out February 14, 2017 and beyond that, I’ll let the trailer do the talking.
A small toolset that is still in development. Culminates a variety of useful scripts to expedite and simplify the processes of rigging and cleanup.
A little while ago Autodesk had a sit down with Darren Cranford of Keyframe Digital to talk about how to effectively meet deadlines using 3ds Max. Several of my rigs are on display during the video.