Hello and welcome! I’m a student in Humber College’s 3D Animation, Art, and Design course. I will be graduating with honours at the end of April 2013 and already have gained employment within my field. Currently I’m working as a Technical Director at Keyframe Digital producing a new TV show.
In order to expedite the overall time it takes to rig a single character, I am developing Maxscript as I see fit. These portions of code can range anywhere from automatically setting up an FK arm to creating and linking multiple list controls.
In the production I am working on, my main task is to rig the bodies of all of the characters. As it stands, I am currently learning the specialized facial rigging system my supervisor has created so that I can effectively utilize it in future works.
To maintain the quality and speed of production, I’ve taken the time to develop and organize toolsets for use throughout the team. This way, everyone is working in a manageable and unified method.
|Tweets by @cas_TD
Compilation of work done from December 2012- March 2013.
Object Renaming Tool v2.3
Facilitates simplified selection and renaming of all objects in a scene following a 5-part naming convention. Newer version is complete and now pending release.
Specializations & Programs
▪ Autodesk 3ds Max
Proficiencies & Programs
▪ Autodesk Maya
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