Hello and welcome! I’m a student in Humber College’s 3D Animation, Art, and Design course. I will be graduating with honours at the end of April 2013 and already have gained employment within my field. Currently I’m working as a Technical Director at Keyframe Digital producing a new TV show.

Current Projects

  • Maxscripting
  • Rigging
  • Pipeline Tools
In order to expedite the overall time it takes to rig a single character, I am developing Maxscript as I see fit. These portions of code can range anywhere from automatically setting up an FK arm to creating and linking multiple list controls.
In the production I am working on, my main task is to rig the bodies of all of the characters. As it stands, I am currently learning the specialized facial rigging system my supervisor has created so that I can effectively utilize it in future works.
To maintain the quality and speed of production, I’ve taken the time to develop and organize toolsets for use throughout the team. This way, everyone is working in a manageable and unified method.

Current Releases


Demo Reel

Compilation of work done from December 2012- March 2013.

See It Here

Object Renaming Tool v2.3

Facilitates simplified selection and renaming of all objects in a scene following a 5-part naming convention. Newer version is complete and now pending release.

Read More Here || Download Now

Automatic Rigging Toolset v2.2

A small toolset that is still in development. Culminates a variety of useful scripts to expedite and simplify the processes of rigging and cleanup.

Read More Here || Download Now


Skillsets

Specializations & Programs

▪ Autodesk 3ds Max
▪ Maxscript
▪ Rigging
▪ Adobe Photoshop
▪ Autodesk Mudbox

Proficiencies & Programs

▪ Autodesk Maya
▪ MEL
▪ Mocha
▪ Adobe After Effects

Connect with me