As a result of deadlines and the amount of projects I am currently involved in, this rig has been put on a hiatus until further notice.
Anatomy Study Begin design of body Design heads, focus on differentiating between each Model bases in 3ds Max
- Sculpt model in Mudbox
- Focus on modeling texture for skin, fur
- Create normal maps and blend together in Photoshop
- Develop diffuse map, spec, bump, opacity as appropriate
- Culminate textures onto model in 3ds Max
- Rig characters
- Animate Clarence and Nagi
- 3D print of character
From here I will enter into the rigging portion of the project. The majority of the body will be run by a spline IK chain. I will create unique controllers and dynamics to handle the fur and quills. From there I will develop two facial rigs with the help of bones and morph targets. Users will be able to choose between a simpler UI or a more in-depth one allowing for the creation of human phonemes.