Clarence & Nagi Rig

As a result of deadlines and the amount of projects I am currently involved in, this rig has been put on a hiatus until further notice.

Completed Steps:

  • Anatomy Study
  • Begin design of body
  • Design heads, focus on differentiating between each
  • Model bases in 3ds Max
  • Sculpt model in Mudbox
  • Focus on modeling texture for skin, fur
  • Create normal maps and blend together in Photoshop
  • Develop diffuse map, spec, bump, opacity as appropriate
  • Culminate textures onto model in 3ds Max
  • Rig characters
  • Animate Clarence and Nagi
  • 3D print of character

From here I will enter into the rigging portion of the project. The majority of the body will be run by a spline IK chain. I will create unique controllers and dynamics to handle the fur and quills. From there I will develop  two facial rigs with the help of bones and morph targets. Users will be able to choose between a simpler UI or a more in-depth one allowing for the creation of human phonemes.

Alligator Stu

The object of this project was to create a production booklet of our own rendition of the “Hansel and Gretel” story. I chose a Jardine parrot (Fritz) and a Patagonian conure (Merlin) as Hansel and Grethel, respectively. For the witch, I created an alligator witch doctor by the name of Stu. It’s a bit of a pun, as he falls into the cauldron at the end of the story instead of cooking the two birds.

Life Drawing

A series of illustrations based upon poses lasting from 30 seconds, to 20 minutes. All are made using conte on newsprint unless otherwise specified.

Categories 2DTags

Bugatti Matte Painting

Done in 1st year using 3dsMax and Photoshop.
Breakdowns:

Categories 2DTags